A few interesting observations I've made using YouTube's Insight feature:
(Note: The Hot Spots feature displays a graph showing what portions of a video are being watched the most)
The Hot Spots graph for Memorable Lines and Moments from SQ6 shows a dramatic peak right before the clip where the narrator says, "Wow! This makes my nipples hard!", then steadily slopes downwards until the end of the video. Conversely, the graph for Part 2 bounces up and down but doesn't reach its highest point until near the very end.
The highest peak on Memorable Lines and Moments from SQ4 is when the clip where the player is smelling and tasting the Monolith Burger condiments (and getting responses from them) begins.
The Hot Spots graph for my Woodruff and the Schnibble montage trends gently downward for the first half of the video, then spikes at the point where Woodruff is escaping his padded cell.
The KQ7 Intro Storyboard's highest Hot Spots point is at the beginning of Rosella's solo, but it peters out shortly after the last line of the missing verse ends.
The first noticeable peak in the FPFP Outtakes video is right at the beginning of the sword fighting outtake, while the most dramatic dip is near the end of the same outtake. The highest peak is shortly afterward, around the time when Antonio growls, "Thatsa what I theenk of your lousy ants!"
Also, most of my Sierra videos have views primarily from the USA, but for some strange reason, most of the viewers of my Woodruff and the Schnibble video are from Spain, most of the viewers of my KQ7 Intro Storyboard video are from Germany and most of the viewers of my trailer for Adventure: The Inside Job are from Norway.
One more (somewhat related) thing: Death Gate is a damn good adventure game, and I'm not saying that just because I was able to complete it without any external hints whatsoever. It's not nearly as morbid as the title would suggest, and it has to be one of the most original fantasy adventures I've played. The puzzles are equally refreshing and original, and the various worlds of the game are wildly imaginative. This game was based on a series of books, but I'm a bit hesitant to read them, since whenever I've tried reading a book series that a game was based on, I've been somewhat disappointed, and I'm not sure if this third try will have the same result or not.
(Note: The Hot Spots feature displays a graph showing what portions of a video are being watched the most)
The Hot Spots graph for Memorable Lines and Moments from SQ6 shows a dramatic peak right before the clip where the narrator says, "Wow! This makes my nipples hard!", then steadily slopes downwards until the end of the video. Conversely, the graph for Part 2 bounces up and down but doesn't reach its highest point until near the very end.
The highest peak on Memorable Lines and Moments from SQ4 is when the clip where the player is smelling and tasting the Monolith Burger condiments (and getting responses from them) begins.
The Hot Spots graph for my Woodruff and the Schnibble montage trends gently downward for the first half of the video, then spikes at the point where Woodruff is escaping his padded cell.
The KQ7 Intro Storyboard's highest Hot Spots point is at the beginning of Rosella's solo, but it peters out shortly after the last line of the missing verse ends.
The first noticeable peak in the FPFP Outtakes video is right at the beginning of the sword fighting outtake, while the most dramatic dip is near the end of the same outtake. The highest peak is shortly afterward, around the time when Antonio growls, "Thatsa what I theenk of your lousy ants!"
Also, most of my Sierra videos have views primarily from the USA, but for some strange reason, most of the viewers of my Woodruff and the Schnibble video are from Spain, most of the viewers of my KQ7 Intro Storyboard video are from Germany and most of the viewers of my trailer for Adventure: The Inside Job are from Norway.
One more (somewhat related) thing: Death Gate is a damn good adventure game, and I'm not saying that just because I was able to complete it without any external hints whatsoever. It's not nearly as morbid as the title would suggest, and it has to be one of the most original fantasy adventures I've played. The puzzles are equally refreshing and original, and the various worlds of the game are wildly imaginative. This game was based on a series of books, but I'm a bit hesitant to read them, since whenever I've tried reading a book series that a game was based on, I've been somewhat disappointed, and I'm not sure if this third try will have the same result or not.
Add to the pile
